- #Desktop frame for 2 full graphic cards 1080p#
- #Desktop frame for 2 full graphic cards software#
- #Desktop frame for 2 full graphic cards Pc#
If the rendering resolution is lower than your display resolution, it will be upscaled to fit your display resolution-and, as expected, look like garbage, because the image is being blown up.
#Desktop frame for 2 full graphic cards 1080p#
This setting lets you keep the display resolution the same (your display's native 1080p or 1440p, for instance) while adjusting the resolution the game is being rendered at (but not the UI). Some games offer a 'rendering resolution' setting. (Note that some newer DX12 and Vulkan games may not work with many framerate overlay tools that worked fine with earlier DX11 games.) Upscaling and downsampling ShadowPlay or FRAPS work fine in many games, or you can use utilities like Riva Tuner for more options on what to show.
#Desktop frame for 2 full graphic cards software#
A high refresh rate monitor (120-144 Hz) with the framerate to match is ideal.īecause most games don't have a built-in benchmarking tool, the most important tool in your tweaking box is software that displays the current framerate. The most common goal today is 1080p/60 fps, though 1440p, 4K, and framerates above 120 are also desirable. Competitive players seek out high framerates in an effort to reduce input lag, but at the expense of screen tearing (more on that below), while high-resolution early adopters may be satisfied with playable framerates at 1440p or 4K.
If the framerate is too low, frames will be repeated and it will become uncomfortable to view-an ugly, stuttering world. The more work you make your graphics card do to render bigger, prettier frames, the lower your FPS will be.
#Desktop frame for 2 full graphic cards Pc#
We're calling it The Complete Guide to PC Gaming, and it's all being made possible by Razer (opens in new tab), which stepped up to support this months-long project. PC Gamer is going back to the basics with a series of guides, how-tos, and deep dives into PC gaming's core concepts. Those are 16x9 resolutions-if you have a display with a 16x10 aspect ratio, they’ll be slightly different: 1920×1200, 2560x1600, and so on while newer ultrawide displays can be 2560x1080, 3440x1440, etc. : Quality settings and post-processingĪ pixel is the most basic unit of a digital image-a tiny dot of color-and resolution is the number of pixel columns and pixel rows in an image or on your display.I'm a technology enthusiast translating these systems into simple analogies, not an engineer writing a technical paper, so I'm leaving out major details of actual implementation. Keep in mind that graphics rendering is much more complex than presented here. I also received input from Nvidia regarding my explanation of texture filtering. For the sections on anti-aliasing, anisotropic filtering, and post-processing that follow, I consulted with Nicholas Vining (opens in new tab), Gaslamp Games (opens in new tab)' technical director and lead programmer, as well as Cryptic Sea (opens in new tab) designer/programmer Alex Austin.
We start with the fundamental concepts on this page.